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Which Memory Championship Event Should You Start With?

Chandan Majumder, founder of MemoChamp, smiling in a white shirt and blue tie in a bright office

By · Free guidePublished

Memory sport has ten standard events, and a beginner's first question is where to begin. Most guides answer with an opinion. This one lays the ten events side by side using the formats the training drills actually use, a rough difficulty rating, and the skill each one needs, so you can choose by strengths rather than by guesswork.

Quick Answer

  • If you are brand new: Random Words or Names and Faces.
  • If you like numbers: Speed Numbers.
  • If you like cards or games: Speed Cards.
  • If you want a long-term goal: the hour events, after a few months of the basics.
Not sure? the event picker asks three questions and gives you a ranked shortlist. Or play two or three drills for ten minutes each and see which one you enjoy.

The Ten Events Compared

EventMemorizeRecallDifficulty
Random Words15 min30 minBeginner
Names and Faces15 min30 minBeginner
Speed Numbers5 min15 minIntermediate
Speed Cardsup to 5 min5 minIntermediate
Historic Dates5 min15 minIntermediate
Abstract Images15 min30 minIntermediate
Binary Numbers30 min (5 at National)60 min (15 at National)Intermediate
Spoken Numbers1 digit per second10-20 minAdvanced
Hour Numbers60 min120 minAdvanced
Hour Cards60 min120 minAdvanced

Times are the World Memory Championship formats recorded on each training page (National and some International formats are shorter for a few events). Difficulty is our rough judgement for a newcomer, not an official grade.

What Each Event Actually Trains

EventWhat you doMain skill
Random WordsAn ordered list of unrelated words in columns of 20Imagery and a route; no number system
Names and FacesMatch first and second names to facesAssociation, face-feature images
Speed NumbersRows of 40 random digitsA number system and a route
Speed CardsOne shuffled deck, timedCard images (often PAO) and a route
Historic DatesMatch invented events to years 1000-2099Number-to-image plus event images
Abstract ImagesRows of five meaningless shapes, in orderGiving shapes quick meanings
Binary NumbersRows of 30 binary digitsFast chunking of 0s and 1s
Spoken NumbersDigits read aloud; no visualsChunking by ear under a fixed pace
Hour NumbersThe marathon: rows of 40 digitsEndurance, many routes, review
Hour CardsAs many 52-card packs as you canEndurance with card images

Choose by Your Strengths

If you are...Start withWhy
Good with people and facesNames and FacesUses the association skill you already have
A strong reader or visual thinkerRandom Words, Abstract ImagesWords and shapes reward vivid images
Comfortable with numbersSpeed NumbersA number system pays off quickly; feedback in five minutes
A card playerSpeed CardsCard images come naturally; clear single-deck target
Interested in historyHistoric DatesCombines number images with event images
Patient and methodicalHour Numbers, Hour CardsEndurance events reward steady, careful work
Good at listeningSpoken NumbersDigits by ear, no visuals; chunk as they arrive
Short on timeSpeed Cards or Historic DatesFive-minute memorization windows

A Sensible Order to Learn the Events

  1. Random Words — build your first route and your imagery. See how to memorize a list of words.
  2. Names and Faces — practice association. See how to remember names.
  3. Speed Numbers — add the Major System. See how to memorize numbers.
  4. Speed Cards — add card images or PAO. See how to memorize a deck of cards.
  5. Historic Dates and Abstract Images — reuse your tools on new material.
  6. Binary and Spoken Numbers — faster chunking by sight and by ear.
  7. The hour events — endurance. See how to train for the hour events.

How to trial an event in ten minutes

Reading about events only goes so far. The quickest way to find out which one suits you is to play each for a short, fair trial. A simple protocol that keeps the comparison honest:

  1. Pick two or three candidates from the table above, not all ten.
  2. Use the practice size, not the full format. The drills have a shorter practice mode so you are not facing a 1,000-digit sheet on day one.
  3. Play each once without any technique, to see your natural starting point, then read the matching guide and play again.
  4. Notice two things: how it felt (absorbing, or a chore) and how much you improved on the second go.
  5. Keep the one that gave you both. Enjoyment is a better predictor of whether you will practise than a first score.

Do not read much into the first scores. They mostly reflect how quickly you worked out the interface and the format. Scores become meaningful once you have used a technique for a couple of weeks, and the honest way to read them is against your own earlier runs and against the record benchmarks, never against someone else’s first attempt.

Combining events as you progress

Most people end up with a small family of events that share a tool. A number system serves Speed Numbers, Hour Numbers, Spoken Numbers and Historic Dates. Card images serve both card events. A route and good imagery serve Random Words, Names and Faces and Abstract Images. Learning one tool and applying it to three events is much more efficient than learning ten unrelated skills, and it is also why a small set is enough to get most of the benefit.

Frequently Asked Questions

What is the easiest memory sport event for beginners?

Random Words and Names and Faces are the gentlest starts: they need a memory palace and vivid images but no number system. Both are the easiest places to build your first route and your imagery.

Which memory event should I learn first if I like numbers?

Start with Speed Numbers. It needs a number system such as the Major System plus a route, and its five-minute format gives fast feedback. Hour Numbers and Spoken Numbers are advanced.

Which events are hardest?

Spoken Numbers, Hour Numbers and Hour Cards are the hardest: Spoken Numbers because digits arrive at a fixed pace with no visuals, and the hour events because of endurance and the number of locations they need.

How many events are there in a memory championship?

Ten standard events. They cover numbers (Speed, Hour, Binary and Spoken), cards (Speed and Hour), words and images (Random Words and Abstract Images) and people and facts (Names and Faces, Historic Dates).

Do I need to train all ten events?

Only if you plan to compete in a full championship. Many people train one or two events for enjoyment. Learning one number event, one card event and one words event gives you most of the underlying skills.

Which event is best for improving everyday memory?

Names and Faces and Random Words, because they train the same skills you use for names, lists and talks: turning information into images and placing them in order.

Core Takeaways

  1. Beginners should start with Random Words or Names and Faces, then add Speed Numbers.
  2. Spoken Numbers and the hour events are advanced.
  3. Choose by your strengths, and try two or three drills before you commit.
  4. You do not need all ten events to benefit; two or three build the core skills.

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